This week, Billy Langsworthy looks at why the toy space should be excited at some of the new VR tech being showcased at this year's Game Developers Conference. Oh, and there's a bit about a vagina speaker. You've been warned. This week, ...
Tags: Inventors, Virtual reality
It's a common enough scenario in Nigeria and across Africa: how to get rid of pesky mosquitoes whose buzzing disturbs sleep and whose bites can carry malaria and other diseases. Two Nigerian start-ups have tapped this—and other ...
Tablets don't have the capacity to kill off PC and laptops due to their limited capabilities, which will see them gain a maximum 30 per cent share of the computer hardware market, Nolan Bushnell, founder of Atari and technological ...
Games developer Valve, which already runs the world's biggest and most successful software download platform, Steam, and is planning its own branded PC line, has announced an intention to enter the education sector. Launching a service ...
Tags: education, Service, Computer Products, education software
Revenues generated from sales of toys based on video game properties have risen 28 per cent year-on-year. £77 million was spent on branded toys and merchandise in the UK last year, up from £60 million in 2011, MCV reports. ...
Tags: Video Game Toy, Sales, toys
A lack of fibre-to-the-home (FTTH) broadband in the UK and abroad is holding back the video games industry, according to the president and CEO of Eidos, Ian Livingstone. In an exclusive interview at the FTTH Council's Conference 2013, ...
Tags: fibre, Games Industry, video games industry
I should have known better. After all, I’m the former managing editor of Mobile Entertainment, I can boast a long stint as editor of video games publication MCV, and I’m now publisher of B2B titles covering PC, tech and ...
Tags: in-App Purchases, Mobile Entertainment, mobile games, app toys, tablets